by Catriona Mills

Hands Down, The Strangest Game on Facebook

Posted 26 August 2008 in by Catriona

I’ve rattled on at length about my Packrat obsession, I’ve written a dreadful poem about playing Pirates—I don’t think it’s any secret that I’m fond of the games applications on Facebook.

But they’re all paling into insignificance now that I’ve found the Facebook application for Dungeons and Dragons: Tiny Adventures.

I’m slightly fixated on Dungeons and Dragons at the moment anyway, since it’s the first time in a decade that I’ve done any real table-top RPGing—I’d forgotten how much I enjoyed it.

But Dungeons and Dragons: Tiny Adventures is both curiously passive and oddly addictive.

It’s curiously passive because you don’t actually do much yourself: most of it’s taken care of for you by the gaming engine.

So you select your character class—Elf Ranger, of course—and then the game invests your choice of name with a pleasing sense of weighty importance, by insisting that once you’ve selected it, you cannot change it. The character’s name, it seems, is inviolate.

Then you pick an adventures from a short list . . . and that’s the last active thing you do for a while.

I’m currently halfway through “Curse of the Wolf Moon,” trying to “travel through Felltooth Wood to find the legendary Mirror Lake of Felltooth Mountain. There blessed wolfsbane grows in the spray of the Singing Falls”; it’s the only way to save the villagers!

But once you’ve selected an adventure, a ticker appears in the top left-hand corner, saying “Next event in 9:00 [or 7:53, or 3:57, or any of a random assortment of minutes and seconds].”

And you wait.

The time ticks down.

And then you can click a refresh button, and see whether you’ve defeated the monster or been knocked around a bit.

It’s the strangest thing.

In fact, you don’t even know what you’re going to be facing until you’ve hit that refresh button, by which time, paradoxically, you’ve already faced it. The computer takes care of everything, including your dice roll. You could roll a natural 20 or a critical fail, and not even know it until the dust has settled.

Frankly, I don’t know why I’m so obsessed with it, since I have to keep finding things to do, to amuse myself while the ticker ticks down.

And yet I am oddly obsessed.

Partly, it’s that I’m doing unusually well in this current adventure. I’ve done this one before, but the server crashed over the weekend, and when I picked the application again today, I’d dropped back to level 1.

But I’m having more luck this time. Last time the sad-looking shepherd came up to me and told me he’d lost his magic sheep, I failed my Wisdom roll, looked him square in the eyes, told him there were no such things as magic sheep, and sodded off.

This time, I didn’t fail my Wisdom roll—and succeeded in not only finding the sheep but also looting a forgotten shrine.

I’ve also killed a dire toad, set fire to a zombie, and freed a caravan of people from the thrall of a sorcerer.

And picked up some nifty loot in the process.

I have also been stabbed by a goblin, but it was only a flesh wound—and that’s the price you pay for derring-do. (Which is why I prefer to do my derring from behind a computer screen.)

But I think the primary reason Nick and I are obsessed with this is the anticipation.

When you’re playing with dice and paper, you’re master of your own destiny—to an extent. If you roll a critical fail, you rolled it.

But with this version, the control over the dice is taken out of your hands. You wait your seven, eight, nine minutes and then, and only then, do you see which foe you’ve been facing, which treasure you’ve been grabbing, and how much damage you’ve taken.

It’s almost contrary to the spirit of the original game, and yet we’re fascinated.

All evening, the conversation has been running along these lines:

“Honey, come and make a cup of coffee.”
“In twenty-two seconds!”

“I just killed a zombie! I set fire to him with a branch out of the fire!”
“Cool!”

“Damn! I died on the last encounter.”
“Which one? Wolf Moon? Oh, that’s basic, that is.”

It’s odd: the pleasure and pride that one can take in achievements that are not only represented entirely by pixels but also occur entirely outside your control.

Seriously, it’s the strangest game on Facebook.

But awesome.

Share your thoughts [2]

1

Tim wrote at Aug 27, 12:15 pm

It’s crazy, isn’t it?

2

Catriona wrote at Aug 27, 12:22 pm

But curiously addictive . . .

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