by Catriona Mills

And Yet More Packrat Woes

Posted 8 July 2008 in by Catriona

I mentioned way back when the frustrations of playing this game when the set you’re trying to build depends on hard-to-find pop-up cards.

Well, it’s getting worse—and it’s almost enough to drive me out of the game.

I thought Rat Pack, with its reliance on the 4000-point Fountain, was bad enough. But it’s nothing—nothing—to the In Bloom set. I’ve completed the set—or I wouldn’t be able to be flippant on the subject—but, oh, it was a soul-destroying process.

(What? I have a life! I’m . . . very busy and important, actually. Shush.)

In Bloom relied heavily on two pop-up cards: Rain and Sunshine. They weren’t as heavy as the Fountain—they were only 2000 points apiece—but they were much harder to find.

And you need many more of them to get a full set.

You need to vault one of each.

Then you need one Sunshine to make a Watermelon, and one Rain to make a Praying Mantis.

Then you need one of each to make a Firewheel—a type of flower, apparently, but I have no idea whether it’s a real one or not.

That’s already six cards: six cards that you cannot get any other way than have them randomly pop up without warning in your pack.

But it was the high-end card that was the destroyer of souls: the Alamofire—another flower, but this time I’m sure it was a fictional flower. It looked like a waratah, or maybe a protea, but was named after the company that designed the game.

The Alamofire was made from two Firewheels and a Praying Mantis: that’s five pop-up cards for the final card alone.

Is it any wonder that we were all secretly composing “Goodbye, cruel game” messages in our heads?

(No, I don’t think I am blowing this out of proportion. Why do you ask?)

And now it’s happening again, with Winston World.

Winston World is a lovely amusement-park-themed set: the game has multiple designers, and some of the cards are a little . . . well, ugly, really. (Yes, Born to Be Wild set with improbable Hells’ Angels rabbits, I am looking at you.) But Winston World is drawn in soft pastels, and the rides all have starscapes behind them, so it seems as though it’s an amusement park on another, distant planet.

It’s beautiful.

But it’s relying on pop-ups, and I’m going spare.

I need a Carousel. That’s all I need.

Okay: I need three Carousels. But that’s not important right now.

If I have a Carousel, I can make a Winston Wheel, which I gather is some sort of Ferris Wheel. Then—once it finishes its four-hour “baking” process and, really, what is the purpose of that?—I can make the top-end card.

But can I find a Carousel?

You know the answer to that, I’m sure.

And for those of you also playing Packrat—I have accumulated four hundred credits while I’ve been looking for that damn Carousel. That’s probably more information than you need on how long I’ve been wasting on this particular ambition.

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