by Catriona Mills

Computer Characters, Your Ability to Cheat is Counteracted by the Fact That I Control Your Difficulty Level

Posted 16 March 2008 in by Catriona

Anyone who plays Mario Party regularly eventually comes to complain about certain irritations in the gameplay.

The game—which essentially involves rolling dice by hitting them with your head, moving around a game board, and playing minigames at the end of each round, earning coins to buy stars—is immensely fun, but does have some frustrations, especially the way in which so many of the minigames are chance-based. This is exceptionally frustrating when you’re duelling one-on-one with a player, or playing a battle minigame for some insane amount of money.

But the other thing you tend to notice if you ever approach a Mario Party forum is the insistence by players that the computer cheats to benefit its own players.

And it does.

Nick and I compete in Mario Party 8 on the Wii, but mostly I play it on my DS, which means I’m playing against three computer players. And they all cheat.

Take tonight’s game on the DK’s Stone Statue level, versus Peach, Daisy, and Waluigi. This three-tier jungle board is the only one in which the Star Space is fixed, rather than moving around every time someone buys s star. Technically, this should make it easier, since you don’t spend three turns patiently moving up on the Star Space only to suddenly find it behind you because some computer character has rolled three 10s in a row.

But they still cheat. And I can prove it.

Round 1: I roll a 2. Not the most auspicious of starts.
Peach, of course, manages to roll a 10.

Round 2: Daisy manages to find a Hidden Block, containing a Star. I mean, honestly, it’s only the second round.
Peach lands on the only safe blue square in a five-square radius.
I double my luck by rolling a 4.
Mind, Waluigi is having the worst game so far, and is still only two squares from the start.

Round 3: I land on Peach’s 10-coin Hex and have to forfeit my money. It is at this point that I suspect the game is cheating, and start taking notes. This move, I might add, puts me in last place.
Daisy lands on a square that gives her a Triple Dice, allowing her to roll three 10-sided dice. Hmmm.

Round 4: I miss the magical, coin-dispensing bees by one square.
Thankfully, Peach and Waluigi are both stuck, and can’t get past the second tier, and Daisy wastes her Triple Dice by using it before she has the twenty coins for a star.
I win the minigame despite exploding twice, and move into second place.

Round 5: Uneventful, except Waluigi is still stuck.
A three-versus-one minigame means I have to forfeit money or give Peach and Daisy ten coins each. I fancy the money, and lucky for them I’m good at running away from model trains.

Round 6: It’s looking up, until Waluigi sets off a giant barrel that squishes ten coins out of each of us.
One bonus: Daisy inexplicably spends all her money, and then shows unusual acumen in our two-on-two minigame against the others.

Round 7: I manage to buy three stars and move to first place.
Peach manages to set off the barrel to detriment of both herself and Daisy.
Waluigi moves past the Star Space with insufficient funds, and then lands on the Bowser Square. For once, Bowser’s “Gimme Equality” attack works in my favour, with me moving from five to sixteen coins and Peach from forty-one coins down to sixteen.
I’m sure the computer won’t let this state of affairs continue.
Sure enough, Daisy makes up for her acumen in the last game with unparalleled stupidity in this one, letting Waluigi and Peach get ahead again.

Round 8: I roll a 1. Here we go again.
Daisy uses her Star Pipe to move straight to the Star Space, buy a star, and move to second place. The computer must not like her as much as the others, though, because she lands on the Bowser Square and immediately has the star taken off her. I warm to Daisy.
Another coin-grab minigame lets Peach and Waluigi win back all the money they lost in Round 7. I think I’ve said this before, but hmmmm.

Round 9: I roll a 2.
Peach still can’t get off the second tier, but is accumulating a huge bankroll, especially when she manages to win the minigame despite being set on easy.

Round 10: I finally roll a 10, and land on the magical, coin-dispensing bee square.
Daisy spends all her money again; clearly, the computer has decided that she’s not the horse to back here.
I explode again, but still win the minigame.

Final Five Frenzy—apparently designed to help the last-place character—means the stars drop in price from twenty to five coins. This is bad news if Peach ever gets off the second tier.

Round 11: I roll another 10, but the computer finds a way to make this bad: I land on a square that sends me back seven squares, allowing Peach to squish me with the giant barrel.
Bonus: she also squishes herself and Daisy.
Double bonus: Daisy sets off the barrel again on her turn, squishing herself and Waluigi.

Round 12: I win a Double Dice, which I’m hoping will help me avoid barrels and get to the Star Space.
Peach lands on a Duel Space and duels me for stars; I win, but since Peach didn’t actually have any stars, I end up just winning mine back.
Waluigi also lands on a Duel Space and duels me for stars; again, I win, and again my opponent didn’t actually have a star to pony up.
Daisy, meanwhile, buys two stars and moves into second place.

Round 13: Using my Double Dice, I still only manage to roll a 6 and set off the psychotic barrel again. Thankfully, it takes out Waluigi as well, but he still manages to buy eleven stars.
Peach still can’t make it past the second tier.
Daisy gets twenty-seven coins from the coin-dispensing bees, eight more than I managed.
(Nick, not playing the game, spots a gorgeous owl on the clothesline, which makes for a nice distraction.)

Round 14: Finally, I roll a 10, manage to buy twenty-three stars, and put myself in a comfortable first place. The computer, not to be distracted, has me land on a Duel Space. I duel Waluigi for half our coins, but since I’ve spent all mine I have nothing to lose, and since he only has six coins I have nothing much to gain. I win anyway.
Peach finally manages to get to the third tier, and sets off the barrel again.
Waluigi finds a Hidden Block (and why is it that the compute players always find these?) and gets nineteen coins.

Round 15: I immediately break my run of good luck by setting off the damn barrel again.
Peach finally gets to the Star Space, but thanks to the barrels can only afford thirteen stars. It’s enough for second place.
When Daisy lands on my 2-Star Hex, I’m comfortably in first place with twenty-eight stars.
And the final minigame, a Battle Minigame, affords the satisfaction of blowing up my competitors for more money than usual.

The computer makes a final bid for success, with the Bonus Stars: everyone gets a Friendship Star, Peach manages to snag a Green Star purely on the basis of how many times she set off the barrel, and Daisy’s shopping pays off with an Item Star.

Ah, wily computer! You can cheat and cheat all you like. But I will continue to set all your players on easy.

After all, the way you play, if I set them on normal they’d beat me every time, and—rambling blog posts aside—where’s the fun in that?

Share your thoughts [4]

1

Tim wrote at Mar 17, 03:42 am

Not knowing the game, I’m having trouble spotting the cheating. But congratulations on your win!

2

Catriona wrote at Mar 17, 03:47 am

Oh, sorry—some games go smoothly, some generate a subtle sense that perhaps your dice rolls aren’t what they should be, while the computer characters roll 10s, find Hidden Blocks, collect bonus coins, and generally rampage through the game.

But as long as I control the comm difficulty settings, I figure I’m safe.

3

matt wrote at Mar 17, 11:46 am

Just worried about the number of times you exploded in that post. I suppose it is not as bad as being shot, bombed or falling from a great height.

4

Catriona wrote at Mar 17, 11:53 am

Well, I didn’t get shot.

But I did win a minigame where I had to parachute through panels in a randomly decided sequence, and then play a game where each character takes turns blowing (genuinely blowing, through the DS microphone) on a bomb fuse, aiming to make it explode while another character is standing on it.

It’s not so much a violent undercurrent in these games as an overcurrent. (Is there such a thing as an overcurrent? How would that work, I wonder?)

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