Lessons I Have Learned From Playing Lego Batman
Posted 21 October 2008 in Gaming by Catriona
Lego Star Wars taught me many valuable lessons about preventing an evil galactic empire from taking over the universe, by blowing things up and constructing useful objects out of Lego.
I’m still waiting to put these lessons into practice.
But Lego Batman has taught me equally valuable, though slightly different, lessons about alternately protecting Gotham’s streets and menacing them when you are, in both cases, made out of plastic bricks that fall apart under pressure.
1. Batman is terribly serious: he has a little frown on what you can see of his face under his mask and he leans forwards when he runs to make the running seem more serious. (It’s hilarious to have serious-running Batman and waddling Penguin on the one screen.)
This intense seriousness makes it much more fun to take Batman into the Botanic Gardens level and spend a happy five minutes kicking Lego flowers to pieces.
Nothing beats watching a superhero very seriously kicking flowers.
2. I just don’t understand Harley Quinn.
I see the name popping up often enough online to assume she’s a fairly popular character, but the whole notion freaks me out.
She falls in love with the Joker almost instantly? He keeps abusing her, almost killing her on more than one occasion? He decides at one point that “it would be better if she were disfigured”? She believes that the Joker constantly reinvents his personality but argues that his affection for her is the sole constant?
Man, that’s messed up.
However, she does have a giant hammer with which she smashes things. That does go some way towards ameliorating my concerns about playing the character.
(It’s still messed up, though.)
3. Apparently, in Gotham, when your companion rapidly changes their clothes (and, sometimes, their personality) the entire world becomes temporarily fuzzy, often causing you to fall off a building.
At least, that’s what happens to my console when the computer-controlled player changes from one character to another, and I assume it’s an accurate representation of how the laws of physics operate in Gotham City.
4. Part of the fun of being a superhero is having a sidekick. If watching the live-action version of The Tick taught me anything, it’s that sidekicks should be enjoyed, exploited, and ostracised.
(I’m fairly certain that was the lesson I was supposed to take away from that show.)
But the computer-controlled characters don’t understand this, and keep shifting into Catwoman, when I want to play as Catwoman. Surely they must see that two Catwomen just leads to confusion.
They do this regardless of which character I’m playing, but it only annoys me when I’m Catwoman.
5. I don’t know who Clayface is, but I would imagine that being some kind of soil-based being who dissolves in water would be inconvenient.
6. Lego Joker is, if anything, even creepier than actual Joker. I don’t know why. Perhaps because his expression never moves—and neither does his hair? Perhaps because he’s the only villain you don’t get to actively defeat? Perhaps because at one point in the game he runs over his own girlfriend with a roller-coaster car?
I think it might be the last one.
7. I know Batman is a vigilante and often performs morally suspect actions, but I still suspect that smacking henchmen around until they explode into their constituent parts is crossing some sort of line.
8. The game is called Lego Batman, true.
And Batman is one of the great heroes of the comic-book realm, true.
But if he continues to get in my way when I’m trying to execute a tricky jump, I’m going to continue to shoot him.
9. Gotham has confusing architecture. It’s even more confusing when you’re flying through the skyscrapers in the Batwing. That’s why I keep hitting buildings and water towers, then exploding.
It’s absolutely because of the confusing architecture.
Not at all because I’m a rubbish flyer and keep getting lost.